Test the Idea Before You Build the Product

High-fidelity interactive prototypes in Figma and Framer - built to test with real users, sell to stakeholders, and brief engineering teams.

A prototype is the cheapest test you will ever run. It costs a fraction of development and answers questions that would otherwise take months and hundreds of thousands in engineering time to discover.

We build prototypes that are close enough to the real product to generate real user reactions - not wireframe click-throughs, but interactive experiences that reveal how users actually think and move.

Why It Matters

Companies that prototype before building reduce development rework by 50% on average. Every prototype we build serves three functions: it tests assumptions, aligns stakeholders, and briefs the engineering team with precision.

  • Validated user flows before development begins

  • Stakeholder alignment without requiring working software

  • Engineering team briefed with an interactive reference, not a static spec

  • Major design errors caught before they become expensive code problems

--NE

What You Get

  • Scope Definition - Prototype brief covering flows to test, fidelity level, and success criteria

  • Flow Architecture - Screen map and user journey plan for all covered scenarios

  • Figma Prototype - High-fidelity clickable prototype with transitions and interaction states

  • Framer Prototype - Code-based prototype for complex interactions or near-production fidelity (optional)

  • Usability Testing - Moderated sessions with 5-8 target users, recorded and analyzed

  • Findings Report - Usability issues ranked by severity with recommended design changes

  • Developer Handoff Package - Annotated screens, interaction specs, and edge case documentation

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Our Typical Process

01.

Define the Scope

We define the prototype scope - which flows to cover, what fidelity is needed, and what decisions the prototype needs to answer.

01.

Define the Scope

We define the prototype scope - which flows to cover, what fidelity is needed, and what decisions the prototype needs to answer.

01.

Define the Scope

We define the prototype scope - which flows to cover, what fidelity is needed, and what decisions the prototype needs to answer.

02.

Map Core Flows

We map the core user journeys and build a screen-by-screen flow plan before any visual design begins.

02.

Map Core Flows

We map the core user journeys and build a screen-by-screen flow plan before any visual design begins.

02.

Map Core Flows

We map the core user journeys and build a screen-by-screen flow plan before any visual design begins.

03.

Build Interactions

We build interactive prototypes in Figma or Framer with real transitions, micro-interactions, and state logic.

03.

Build Interactions

We build interactive prototypes in Figma or Framer with real transitions, micro-interactions, and state logic.

03.

Build Interactions

We build interactive prototypes in Figma or Framer with real transitions, micro-interactions, and state logic.

04.

Test with Users

We run structured usability tests with 5-8 real users to validate the prototype before any development investment is committed.

04.

Test with Users

We run structured usability tests with 5-8 real users to validate the prototype before any development investment is committed.

04.

Test with Users

We run structured usability tests with 5-8 real users to validate the prototype before any development investment is committed.

05.

Deliver for Handoff

We deliver the prototype with full interaction documentation, a usability findings report, and developer handoff notes.

05.

Deliver for Handoff

We deliver the prototype with full interaction documentation, a usability findings report, and developer handoff notes.

05.

Deliver for Handoff

We deliver the prototype with full interaction documentation, a usability findings report, and developer handoff notes.

Why KICKFLIP?

Why KICKFLIP?

Prototyping is a core competency, not an optional step, in how we build products. Every venture we have launched - Panicframe, Perspektiva, Agenticle - went through multiple prototype rounds before engineering. We build prototypes fast: first interactive version typically in 5-7 days.

Hear It From Our Partners

--SE

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Test It Before You Build It

High-fidelity interactive prototypes in Figma and Framer - built to test with real users, sell to stakeholders, and brief engineering teams.

Test It Before You Build It

High-fidelity interactive prototypes in Figma and Framer - built to test with real users, sell to stakeholders, and brief engineering teams.

Test It Before You Build It

High-fidelity interactive prototypes in Figma and Framer - built to test with real users, sell to stakeholders, and brief engineering teams.

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