End-to-End Product Design Agency for Founders Who Ship

From user research to launched MVP, one team designs, prototypes, and builds it - no handoff, no interpretation gap.

Analytics Toolkit A/B testing platform rebrand by KICKFLIP

Most products fail not because of bad engineering, but because of bad product decisions made too early. A product design agency that hands off a Figma file at the end and walks away is selling you a presentation, not a product.

We don't hand off. The same team that researches the user, maps the journey, and designs the interface also builds and ships it. We've done this for 300+ projects, and we've done it to ourselves - Perspektiva, Panic Frame, Psylopedia, HiFramer, and 90+ internal tools run on the same process.

Why It Matters

Product design is not a phase. It's a continuous decision loop that runs from the first user interview to the last growth experiment. Separating design from development breaks that loop. The designer can't see how their decisions perform under real constraints. The developer can't hold the intent when the brief is a static file.

The studios that still run design and development as separate functions, with a handoff in the middle, are shipping products that look 70% like what was designed. The other 30% is where user trust lives.

Founders building their first product or expanding into a new one need a product design agency that owns the full sequence. Research, UX, UI, prototype, build, ship. One context. No phone tag.

--NE

What You Get

  • User research and interviews (problem discovery, not assumption confirmation)

  • Competitive and market analysis (what already exists, what's missing)

  • Persona development and jobs-to-be-done mapping

  • User journey maps and task flow diagrams

  • Mobile-first wireframes (390px, 768px, 1920px)

  • High-fidelity UX and UI design in Figma

  • Interactive prototype for stakeholder review and user testing

  • Usability testing sessions with real users (minimum 5)

  • Design iteration based on test findings

  • Developer-ready specs and handoff documentation

  • Build and development (optional, strongly recommended - same team, no translation loss)

  • AI-accelerated production: wireframe variations, synthetic pre-testing, accessibility checks

:)

Our Typical Process

01.

Discover & Define

We run structured discovery sessions to map user goals, pain points, and the real product opportunity. No assumptions - only evidence from research.

01.

Discover & Define

We run structured discovery sessions to map user goals, pain points, and the real product opportunity. No assumptions - only evidence from research.

01.

Discover & Define

We run structured discovery sessions to map user goals, pain points, and the real product opportunity. No assumptions - only evidence from research.

02.

Map the Journey

User flows, task analysis, and journey maps that expose where the product needs to make hard decisions. This is where bad features get cut early.

02.

Map the Journey

User flows, task analysis, and journey maps that expose where the product needs to make hard decisions. This is where bad features get cut early.

02.

Map the Journey

User flows, task analysis, and journey maps that expose where the product needs to make hard decisions. This is where bad features get cut early.

03.

Design & Prototype

High-fidelity UX and UI designed together, not in sequence. Interactive prototype ready for user testing before a line of code is written.

03.

Design & Prototype

High-fidelity UX and UI designed together, not in sequence. Interactive prototype ready for user testing before a line of code is written.

03.

Design & Prototype

High-fidelity UX and UI designed together, not in sequence. Interactive prototype ready for user testing before a line of code is written.

04.

Test & Validate

We test with real users and iterate. Not once - as many rounds as the decision requires. The prototype earns its launch clearance.

04.

Test & Validate

We test with real users and iterate. Not once - as many rounds as the decision requires. The prototype earns its launch clearance.

04.

Test & Validate

We test with real users and iterate. Not once - as many rounds as the decision requires. The prototype earns its launch clearance.

05.

Build & Ship

The same team that designed it builds it. No handoff document, no translation loss. What ships matches what was designed.

05.

Build & Ship

The same team that designed it builds it. No handoff document, no translation loss. What ships matches what was designed.

05.

Build & Ship

The same team that designed it builds it. No handoff document, no translation loss. What ships matches what was designed.

Why KICKFLIP?

We run our own products. Panic Frame, Perspektiva, and Psylopedia were designed, built, and shipped by this studio. When we cut a feature or push a launch date, we've made that call on our own money. That's the difference between a product design agency and a co-builder with skin in the game.

300+ projects across health, SaaS, travel, and e-commerce. Senior practitioners on every engagement. AI handles the volume - variant generation, synthetic user testing, accessibility scanning. We handle the judgment. First version live in 4 weeks.

Hear It From Our Partners

--SE

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From user research to launched MVP, one team designs, prototypes, and builds it - no handoff, no interpretation gap.

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From user research to launched MVP, one team designs, prototypes, and builds it - no handoff, no interpretation gap.

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